Warhammer 40,000: Boltgun is already here and it has brought with it a whirlwind of action and a plethora of weapons. Let’s break down the arsenal, so you know what’s at your disposal when it’s time to face the chaos. You’re a Space Marine, after all – you’re all about that heavy metal firepower.Do note that there are also Enhanced versions of the all the weapons (except the Chainsword). This guide covers only the base variants. But all 7 guns and the launcher also have Enhanced variants in the game.
The only melee weapon in the game. Imagine a chainsaw on steroids – that’s the Chainsword – a hand-to-hand weapon that causes real damage to any unarmoured foe.
Bolter / Boltgun
A Bolter, also known as a Boltgun, is your go-to firearm. It shoots bolts – tiny missiles that explode on impact. Its variations range from the handheld Bolt Pistol to the titan-mounted Vulcan mega-bolter.
Heavy Bolter
The Heavy Bolter, also known as the Backbreaker or the Bruiser, is a bulkier, high damage, high fire rate variant of the Boltgun. It’s ideal for fire support and anti-infantry roles.
Volkite Caliver
The Volkite Caliver is a powerful weapon used by Space Marine and Mechanicum infantry in this game. It’s a heavy variant of the Volkite rifle, which is known for its destructive impact on both flesh and bone. This weapon is commonly used by mobile Legion Tactical Support Squads, who rely on its superior firepower compared to the standard bolter. Although the bolter eventually becomes the main infantry weapon for the Space Marine Legions, the Volkite Caliver offers an extra punch in combat.
Plasma Gun
The Plasma Gun is a rifle-sized weapon that uses liquid hydrogen fuel to create and project plasma. It’s great for dealing with well-armed opponents.
Shotgun
A robust firearm capable of firing in single, semi, and fully automatic modes. It supports different types of ammo, from armor-piercing to the powerful manstopper rounds.
Melta Gun
The Meltagun, a short-ranged, anti-armour weapon, uses highly pressurized pyrum-petrol fuel to create and project an intense heat blast. It’s your primary tool against armored vehicles.
Grav-Cannon
Only a select few know the workings of Grav-weaponry. These weapons manipulate the local gravity field, turning the enemy’s mass against them, and wreaking havoc on heavily armored targets and vehicles.
Vengeance Launcher
The Vengeance Launcher is a weapon that works a lot like a grenade launcher. What makes it unique is its ability to shoot up to five explosive charges at once. These charges are called “fusion charges”, and they can stick to anything they hit. So, you can aim them at any surface, and they’ll stay there until they explode.
Vengeance Rounds (Boltgun Ammo)
These rounds were specifically developed to take down the Heretic Astartes of the Traitor Legions. They use unstable flux core technology, which makes them hazardous to use but highly effective against heavily armored targets, including Chaos Space Marines and xenos.
Dragonfire Bolts (Boltgun Ammo)
This one is your plain old bolter equipped with the devastating dragonfire ammo rounds (that you can easily pick up). We already know of Sternguard Veterans using the Dragonfire Bolts Ammo from older games. When fired, they release a burst of extremely hot gas that’s perfect for dealing with enemies trying to hide behind cover. A great choice for challenging situations where opponents are using cover to their advantage.
Kraken Bolts (Boltgun Ammo)
These are powerful rounds that can pierce through armor. They have a solid adamantium core and a heavier detonator charge. When they hit the target, the outer casing peels away, and a high-velocity adamantium needle accelerates into the victim, causing further damage with shards of super hardened metal.
Vortex Grenade
A rare and advanced type of grenade – when thrown, it opens a “hole” to the Warp, a dangerous dimension in the Warhammer 40,000 universe. This hole destroys any troops caught in its area of effect. However, the vortex created by the grenade drifts randomly after activation, endangering both allies and enemies.
Frag Grenade
This is a standard anti-personnel grenade used by the Imperium of Man’s military forces. When detonated, it produces a blast of shrapnel that can shred unarmored infantry troops. It’s also useful tactically as the blast forces enemies to seek cover to avoid the damage.
Krak Grenade
This explosive device is used against armored targets like vehicles or bunkers. It uses a shaped explosive charge capable of punching holes in armor plating. Krak Grenades are typically attached directly to vehicles or fortifications with magnetic, adhesive, or physical clamps to maximize their effectiveness. They can also be attached to larger Tyranid bioforms, like monstrous creatures, before detonation.Now, you’re equipped with the knowledge to make the most of your arsenal in Warhammer 40,000: Boltgun. Gear up, get into the action, and let the enemy feel the might of your weapons.
Most weapons could be seen in action in the official Extended Gameplay Trailer prior to the release. But now that the game is out, this video by @weaponsfromgames does a good job at featuring all weapons we covered.
Comments