Six Days in Fallujah is a highly realistic first-person tactical shooter, set during one of the most intense urban battles in modern history, the Second Battle of Fallujah. Drawing from the experiences and narratives of over 100 Marines and Soldiers who participated in the actual battle, the game strives for exceptional authenticity.In Early Access, the game starts with realistic 4-player co-op missions set during the opening days of the invasion in the northern part of the city. Over time, the game developers plan to introduce more maps, times of day, weather conditions, special-operations forces, equipment, and missions.The initial focus is on a Humans vs. AI co-operative multiplayer experience, with proficient AI teammates that follow the player’s orders. The game will also introduce civilians, who can significantly complicate matters.Players are advised that survival in the game, like in actual combat, is a challenging task best faced with teammates, either friends or those found through matchmaking. Here’s a list of some of the UMSC & Insurgent Weapons that you will encounter in the game.
Stock M16A4The M16A4 is the foundational weapon for infantry in Six Days in Fallujah. A staple for many Marines, its versatility is unmatched with the wide range of attachments used during the battle.The game incorporates these nuances with a painstakingly detailed model, created with careful consultation and thousands of reference photographs.Players will encounter varying forms of the M16A4, highlighting the differences in handguards, attachment arrangements, and optics between individual Marines’ weapons.
M203 Under-Barrel Grenade Launcher and Leaf Sight:
M16A4 with M203 under-barrel Grenade Launcher and Leaf SightAn additional feature on the M16A4 is the M203 under-barrel Grenade Launcher and Leaf Sight. This versatile and easy-to-handle loadout provided increased grenade range for USMC members, proving essential for direct engagements or close-fire support.Players are expected to become well acquainted with this arrangement during gameplay.
ACOG Sight, Vertical Grips, and PEQ-2 Laser Sights:
M16A4 with ACOG Sight, Vertical Grips, and PEQ-2 Laser SightThe ACOG Sight, Vertical Grips, and PEQ-2 Laser Sight attachments were highly requested by the community, and have been carefully integrated into the M16A4. They will significantly affect the players’ tactical capabilities, in line with their real-world applications.
M9 Sidearm:
The M9 sidearm was often used when primary weapons were unsuitable, such as in close-quarters combat or when the main ammunition was depleted.The game’s M9 model was developed from scratch to meet stringent authenticity checks, ensuring players’ experiences are as true-to-life as possible.
M4 Shotgun:
The M4 Shotgun in the game carries a unique personal touch that speaks to the Marines’ ingenuity and care for their equipment.Players will notice items like flashlight attachments secured with zip ties, reflecting the real-life practices used by Marines to prevent losing their equipment in the chaos of battle.
M249 SAW:
The M249 SAW was critical for delivering heavy suppressive fire, creating opportunities for battlefield control with strategic flanking and maneuvering tactics. In the game, players will employ these same tactics in single-player or cooperative play for successful missions.
Insurgent Weapons
Avtomat Kalashnikov (AK-47):
The AK-47 and its variants were the main weapons used by the insurgents in Fallujah. This weapon was widely available in Iraq during this period and was considered versatile, with many modification options available.AK47 with collapsible stockIts accessibility and usability made it the first choice of the insurgents. The game also features the AK-47 with a collapsible metal stock, modeled after the AKM-S.
Dragunov Designated Marksman Rifle:
This Dragunov the preferred weapon of insurgent snipers. In a city like Fallujah, with buildings of varying heights, snipers caused significant problems for coalition forces. The Dragunov made it risky for Marines to cross open roadways and rooftops, a dynamic the game seeks to replicate.
RPG-7 (Rocket Propelled Grenade Launcher):
The RPG-7 was a widely recognized weapon used by the insurgents. Primarily used as an anti-tank or APC weapon, it was used to cut off vehicle support to Coalition forces. The game incorporates scenarios where players frequently encounter RPGs in urban combat.
82mm Mortars:
Insurgents used 82mm mortars as an effective form of indirect fire. These pre-fixed mortar emplacements were scattered throughout the city and posed a significant threat to coalition forces. In the game, players will encounter these deadly mortars during their mission.
PKM Machine Gun:
The PKM machine gun was often set up in houses in anticipation of USMC forces. With bipods attached for stability, this weapon was ready to unleash a barrage of bullets on anyone approaching, an experience players can expect to face in the game.
DShK Heavy Machine Gun:
Lastly, the DShK heavy machine gun was a staple for insurgents, often used in bunkers or fortified homes with long lines of sight. Although truck-mounted heavy machine guns were common, they didn’t play a significant role in the Battle of Fallujah due to Coalition air superiority.Players may encounter these heavy machine guns as they play through the various stages in Six Days in Fallujah.The game emphasizes on maintaining a high degree of authenticity in all aspects, including variations in weapon models and the effects of combat wear and tear.The developers plan to add story campaign missions during Early Access. These missions draw on specific true stories, narrated by Americans and Iraqis who were present during the events. The game aims to make the enemy opposition employ advanced tactics in response to individual player actions, including ambushes, harassment, and tactical retreats.Lastly, the question of players picking up and using insurgent weapons is still open. The developers are considering various factors before making a final decision and welcome community feedback as they continue the game’s development.
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