Remnant 2 offers a variety of weapon categories like Hand Guns, Long Guns, and Melee Weapons. The weapons in this sequel have been upgraded with new attributes such as Weak Spot Damage and a Stagger Modifier.
Players will also have more customization options, as each weapon now has two slots: the Weapon Mod Slot, which works just like in the first game, and a Mutator Slot.A wide variety of base weapons is available for players to choose from. Here’s the known list of all potential hand guns and long guns in Remanant 2.
Western Classic: A revolver reminiscent of the Gunfire Games logo gun.
Tech 22: A Machine Pistol from the original game.
Service Pistol: A low-damage but high-fire rate semi-automatic pistol.
Silverback Model 500: The Magnum Revolver from the original game.
Sureshot: Hunting Pistol from the original game.
Repeater Pistol: This weapon remains unchanged from the first game.
Cube Gun: Fires up to five projectiles at a time, which return to you either when they hit something or when they reach maximum range.
Nebula: Fires a stream of super-hot Acid gas that applies a corrosive effect, dealing 300 Corrosive Damage over 15 seconds.
Wrangler 1860: Hunting Rifle from the original game.
Huntmaster M1: Semi-automatic sniper rifle.
XMG57 “Bonesaw”: A high-capacity, high-fire-rate LMG that can overheat.
AS-10 “Bulldog”: A rapid-fire assault shotgun.
Blackmaw AR-47: This appears to be the Assault Rifle from the original game.
Coach Gun: This weapon remains the same as in the original game.
Widowmaker: This seems to be the Sniper Rifle from the first game.
Nightfall: A semi-automatic long gun that rapidly shoots hardened bone shards that cause extra stagger.
Plasma Cutter: An energy-based cutting tool that increases damage when focused on a target.
Royal Hunting Bow: The Postulant grants these to those who can defeat him.
Twisted Arbalest: An improved version of the Ricochet Rifle from the original game.
Guns: Standard Vs. Boss & Special
Guns (Long Guns and Hand Guns) in Remnant 2 come in two different types: Standard and Boss/Special.Standard Guns are your default guns like Rifles, Shotguns, Pistols, and Machine Guns. They work like you’d think and provide a familiar base for you to get into the action.Each character starts with 2 unique Standard Guns (and a melee weapon), but you can change these as soon as you find or buy new ones. Each Standard Gun has a slot where you can attach any Weapon Mod you’ve bought or made.Boss & Special Weapons are a bit different as in you make Boss Weapons from materials you get when you defeat bosses, and you get Special Weapons as rewards for completing certain tasks. They work the same as each other.The biggest difference between Standard Guns and Boss/Special Guns is that you can’t change the Weapon Mods on Boss/Special Guns.
The Melee combat in this sequel has been vastly improved. There are more melee weapons available than in the previous game and with new attack animations to match the new weapon styles the combat feels more fluid and satisfying.Here is a list of known and potential melee weapons in Remnant 2.
Steel Sword: This is the Scrap Sword from the original game.
Rusted Claws: These are the starting version of the claw weapons in the original game.
Knuckle Dusters: These are counted as unarmed for abilities and bonuses.
Blade of Gul: Details about this weapon are yet to be known.
Scrap Hammer: More details about this weapon will be revealed after the launch.
Dreamcatcher: Feels incredibly light, almost as if it were made from paper or a breath of air.
Red Doe Staff: Rumored to have a healing spirit inside it. When this magical staff glows, you can charge it to cast spells.
Other probable melee weapons, that can be partially spotted in trailers, livestreams, etc. include a one-handed mace, a two-handed hammer, a spear or glaive, and a quarterstaff.An intriguing item sold by Brabus, which looks like a war medal, could also be a weapon. Some of the melee weapons can be thrown.Other notable weapons include The Royal Broadsword, a large, ornately designed greatsword that looks as if it’s straight out of a Souls game, and the Twisted Arbalest for which, you can activate the Guardian’s Call mod to call down high-damage swords on all marked targets.
How to get Weapons?
Like in the first game, players can obtain weapons from several sources.They can loot them from enemies or bosses, buy them from merchants like Brabus, who was a boss in the previous game but now acts as an early-game merchant, or craft them using different materials.These crafting materials can be found in various locations, looted from enemies or bosses, or even purchased from merchants.You’ll need to explore the environment to find Chests that contain most of your basic resources. Ornate chests offer even greater rewards and Scrap is automatically added to your bags when it drops – you don’t have to manually pick it up anymore.
A character named Rigs, returning from the first game, is the one to seek for upgrading weapons. The upgrading system has largely remained unchanged. To craft weapons dropped by bosses, players will need to visit Ava McCabe, who is located near Rigs.Upgrading weapons involves gathering specific materials that enemies drop, are found in chests, or are rewarded from quests and events. These include Iron for upgrades up to +5, Forged Iron for upgrades up to +10, Galvanized Iron for upgrades up to +15, Hardened Iron for upgrades up to +19, and Simulacrum for the final upgrade to +20.Every boss drops a unique item that can be used to craft a weapon or a mod that is based on that boss’s abilities. These boss weapons can be upgraded to +10 at a cost of scrap, iron, Lumenite Crystal, and a Simulacrum when upgrading from +9 to +10.
Weapon Mods, which are components that provide active abilities for combat, need to be charged by landing hits on enemies. They can do a lot of different things: they can deal damage, control crowds, protect you from enemy fire, heal you, debuff enemies, and everything in between.Players can also obtain Mod Power through traits, armor, amulets, and rings or by using Checkpoint Crystals. Picking the right Weapon Mod is a really important part of making a good build and Mods get better when you upgrade the weapon they’re in – so don’t forget to keep upgrading!Some weapon mods can also be purchased at the start of the game. These include:
the Healing Shot, which fires a projectile that heals allies
the Concussive Shot, which damages and knocks back multiple enemies at close range
the Shrapnel Shot, which slows and damages enemies with caltrops
the Hot Shot, which functions like its counterpart in the first game but also reloads the player’s weapon.
The game also features two other mods: the Rootlash, which functions similarly to the Curse of the Jungle God’s Tentacle Shot, and the Tremor, which produces large AOE blasts.Swapping mods on a weapon will empty them and they will need to be charged again before use.Lastly, unlike guns, melee weapons don’t have traditional Mod slots. But the game has Special/Boss melee weapons that have their own unique characteristics.
In Remnant 2, every weapon, be it a gun or a melee weapon, has slots for something called Mutators. These Mutators are a bit like the bonuses that players would get from armor sets in the original game.Armor set bonuses will not continue in Remnant 2 and are instead being replaced with Mutators. This change gives you more ways to customize your weapons while still being able to choose your armor based on looks since the armor doesn’t come with bonuses anymore.Each Mutator has a main function that gets stronger as the player levels it up, but they need to beat some pretty tough enemies to get the rare material drops needed for this. When a Mutator gets to level 10, which is the highest level, it gets another function that makes it even more powerful.What can Mutators do? For guns, they can generate or refund ammunition, cause shots to inflict Bleed, increase the chance and damage of critical hits, enhance subsequent weak spot damage, and significantly increase reload speed. As for melee weapons, they can generate shield with each hit, apply Slow, or even generate ammunition for your guns.These are just a fraction of examples there are more Mutators in Remnant 2 than there were armor set bonuses in Remnant: From the Ashes.
Relics are used for healing the player’s character. The Dragon Heart, a relic from the first game, is just one example and it heals 70% of the character’s maximum health.Other relics, like the Bleeding Heart and Salvage Heart mentioned by the developer, might offer different healing capabilities such as healing over time or creating a healing pool for the entire party.Players can also find and equip something called Relic Fragments to their relics. These fragments provide passive buffs to the player’s character. Some relics may have a different number of fragment slots. Better Relic Fragments can be obtained by playing the game on higher difficulties.
Armor can no longer be upgraded and instead provides a flat damage percentage reduction. It will have weight and defensive values but won’t offer any set bonuses or other abilities. Those have been moved to other parts of the game.This change allows players to focus more on the appearance of their character and choose their armor based on its weight without having to worry about their builds.There is also one new slot for gloves, an ability to make your character’s headpiece invisible, and four slots for rings (2 new).
Trinkets (Amulets and Rings) are great for making small adjustments to your character and offer a range of cool benefits, like increasing damage, defense, health regeneration, or even movement speed, and more.With just 2 ring slots in the original game, most players leaned towards damage options and therefore most builds were damage specific. To curb this limitation and encourage a wider variety of builds, those ring slots have been doubled.Having a total of 4 Ring Slots (instead of just 2) means players can now add to their build using just 1/4 of their Ring capacity instead of 1/2 and comfortably pick one or two options that make the game more enjoyable, instead of always just choosing damage.