Every Perks and Mod from Crab Champions Listed

Crab Champion in it’s current Early Access stage offers 3 biomes, 12 weapons, 85 weapon mods, 34 grenade mods, and over 100 perks. Here is quick look at all the perks and mods. This mega list contains the names of each perk / mod followed by a short description.

Related: Check out the Crab Champions Weapons Tier List.

Some points to note:

  1. There was a new update on 16th April 2023 that changed many weapon mods in the game from cooldown based to chance based. Click here to read the snippets from patch notes.
  2. The entire data in this list is sourced from user eclipse102‘s post on the community. All credit for collecting this information goes to them.
  3. This is an extensive list, if you’re here to look for a specific category of perk or mod, please use the following table of contents to navigate to the desired section.

Table of Contents

  1. PERKS (100+) (several pending)
    1. Rare Perks (41)
    2. Epic Perks (20)
    3. Legendary Perks (19)
    4. Greed Perks (9)
    5. Turret Perks (several, pending update)
      1. Rare Turret Perks
      2. Epic Turret Perks
      3. Legendary Turret Perks
  2. MODS (119)
    1. Grenade Mods (34) (some pending)
      1. Rare Grenade Mods (6)
      2. Epic Grenade Mods (9)
      3. Legendary Grenade Mods (13)
    2. Rare Weapon Mods (30)
    3. Epic Weapon Mods (18)
    4. Legendary Weapon Mods (18)

Related: Check out these insane Crab Champions Builds.

PERKS

There are currently 5 types of perks in Crab Champions:

    1. Rare Perks
    2. Epic Perks
    3. Legendary Perks
    4. Greed Perks
    5. Turrets Perks

Rare Perks:

    1. Adrenaline: Increased fire rate for 5 seconds after a kill (+ duration)
    2. Autoloader: 10% chance for instant reload on kill (+chance, diminishing returns)
    3. Big Claws: +20% melee range (+range)
    4. Bullseye: +1 Max HP for every 10 one-shot kills (+1HP)
    5. Critical Thinking: Crits deal 100% more damage, non-crits deal X% less damage (up to 100% reduction) (+damage, +reduction)
    6. Crystal Combo: 20% more crystals dropped per combo level (+drop)
    7. Danger Close: +50% damage to nearby enemies (+damage)
    8. Driller: 5% chance for destructible rocks to drop an item (+chance, diminishing returns)
    9. Eagle Eye: +50% damage to distant enemies (+damage)
    10. Efficiency: 20% chance to gain 1 ammo when dealing damage (+%, diminishing returns)
    11. Endurance: Heal 50 HP upon opening island reward chest, spiked chests excluded (+50 HP)
    12. Fast Claws: +33% reload speed (+speed)
    13. FMJ: +50% damage to armored enemies (+damage)
    14. Fortitude: +10 Max HP after clearing an island (+10 Max HP)
    15. Finishing Move: Enemies killed with crits drop 100% more crystals (+drop)
    16. Firestarter: Apply 25% more fire debuff stacks (+25%)
    17. Ghost Ammo: 20% chance to not consume ammo when firing (+chance, diminishing returns)
    18. Hard Target: Reduce damage taken by 10% (max 75%) (+%, diminishing returns)
    19. Healthy Combo: Heal 50 HP when increasing your combo (+50 HP)
    20. High Voltage: +25% more shock stacks applied (+25%)
    21. Hot Steam: Enemies on fire take extra 500 damage when touching water or running out of fire stacks (+damage)
    22. Icebreaker: Enemies take 500% weapon damage when thawing; applying fire stacks forces thaw (+damage)
    23. Ice Cold: Apply 25% more ice debuff stacks (+25%)
    24. Metal Rod: +50% damage to shocked enemies (+damage)
    25. Oil Can: +50 damage to burning enemies (+damage)
    26. Paycheck: Gain 250 crystals after clearing each island (+amount)
    27. Personal Space: +1 Max HP for every 10 close-range kills (+1 HP)
    28. Poison Vial: +50% damage to poisoned enemies (+damage)
    29. Power Armor: +50% damage for each armor plate equipped (+damage)
    30. Regenerator: Constantly heal 1 HP for 30 seconds when entering an island (+1 HP)
    31. Scavenger: 5% chance for enemies to drop heals like Tony’s garden on kill (+chance, diminishing returns)
    32. Sonic Boom: Reloading causes AOE knockback and 200 damage; 2-second cooldown (+damage)
    33. Snatcher: Close-range kills drop 50% more crystals (+drop)
    34. Special Delivery: +1 more item in the shop (+1 item)
    35. Speed Demon: +20% movement speed (+speed)
    36. Stamina: Gain 1 Dash (+1 dash)
    37. Tony’s Black Card: Reduce shop costs by 12% (+reduction, max actual reduction 75%)
    38. Toxic: Apply 25% more poison stacks (+25%)
    39. Valued Customer: Heal 50 HP when making a purchase (+50 HP)
    40. Vampire: Heal 2 HP after each melee kill (+2HP)
    41. Vitality: +50% damage when at 85% HP or higher (+damage)

Epic Perks

      1. All You Can Eat: No ammunition used for 2 seconds after a kill (duration increases)
      2. Assassin: Damage increased by 1% for every 10 enemies killed with a single shot (additional 1%)
      3. Big Chests: +1 loot choice in chests (extra item)
      4. Big Hearts: +100% more maximum HP from hearts (doubles the Max HP pickup, no extra healing)
      5. (each level essentially adds another heart pickup)
      6. Bonus Crystals: +50% more crystals drop when defeating enemies (increased drop amount)
      7. Bulletproof: 8% chance to negate incoming damage, maxes at 75% (chance with diminishing returns)
      8. Checklist: Permanent +1% damage every 25 kills (increased damage)
      9. Collector: +4% damage for each Perk level you possess (e.g., a level 10 perk adds 40% damage to the total increase, additional 4%)
      10. Damage Aura: Continuously deal 150 damage to nearby enemies (makes 1-shot islands easy, extra 150 damage)
      11. Damage Combo: Damage +20% per combo level (increased damage)
      12. Explosive Armor: Triggers an explosion when breaking enemy armor, dealing 500 damage (increased damage)
      13. Gemstone: +5% damage after clearing each island (additional 5%)
      14. Grim Reaper: Heal 5 HP after killing an enemy, 1-second cooldown (extra 5 HP)
      15. Ice Claws: Melee attack applies 50 stacks of ice (increased stacks)
      16. Money Is Power: +1% damage for every 1000 Crystals, capped at 100,000 (increase cap by 100,000)
      17. Performance Bonus: 25% chance to spawn an extra chest after a flawless clear on any island (chance with diminishing returns)
      18. Poison Aura: Deal 250 damage and apply 200 poison stacks to nearby enemies (additional damage and stacks)
      19. Reinforced: Gain +1 armor plate when picking up any armor (extra armor)
      20. Shockwave: Reloading deals 200 damage to all visible enemies instantly, with a 10-second cooldown (increased damage)

Legendary Perks

    1. Care Package: +1 reward chest every 4th Island (additional chest)
    2. Clearance: 8% chance for items in the shop to be 75% off, triggers individually, not for the entire shop. A max discount Tony’s Black Card offers better crystal value (chance with diminishing returns)
    3. Dagger Dash: Dashing launches 7 daggers in a horizontal fan in the direction you face, each dagger deals 1875 DPS. 2-second cooldown (increased damage)
    4. Double Vision: 20% Chance to spawn an extra chest after clearing an island (percentage with diminishing returns)
    5. Electric Enemies: Enemies apply 250 stacks of shocked to nearby enemies when killed, with a 3-second cooldown (additional stacks)
    6. Exploding Enemies: Enemies explode when killed, dealing 1000 area-of-effect damage with a 1-second cooldown (additional damage)
    7. Faulty Chests: 10% chance for loot to remain after selecting an item (percentage with diminishing returns)
    8. Fire Aura: Apply 200 stacks of fire and deal 250 damage to nearby enemies every 10 seconds (additional damage and stacks)
    9. Fire Claws: Melee attack applies 100 fire stacks (additional stacks)
    10. Flammable Enemies: Enemies burn all nearby enemies when killed, applying 250 stacks of fire with a 2-second cooldown (additional stacks)
    11. Freezing Enemies: Enemies freeze all nearby enemies when killed, applying 100 stacks of ice with a 4-second cooldown (additional stacks)
    12. Gold Dice: All chance-based events are multiplied by 150%, for example, Faulty Chests’ base 10% chance becomes 15% with Gold Dice (increased chance with diminishing returns)
    13. Ice Dash: Deal 200 damage and apply 25 stacks of ice to nearby enemies (increased damage and stacks)
    14. Level Up: Random non-greed items are upgraded to the next level every 3 islands, starting with 1 item (additional random item)
    15. Poison Aura: Add 250 stacks of poison to nearby enemies, 6-second cooldown (additional stacks with cooldown)
    16. Power Slide: Sliding continuously deals 30 damage and applies 25 stacks of fire to nearby enemies (increased damage and stacks)
    17. Regenerating Armor: Gain 1 armor plate at the start of each island (additional plate)
    18. Rare Treasure: 1% chance for any enemy to drop an item (extra 1%)
    19. Tasty Orange: +1% damage for each enemy killed on the current island, resets each island (increased percentage)

Greed Perks

      1. Bribe: Upon pickup (does not work with randomize totem), HP increases by 500%, lose 5% crystals when hit (increased HP and loss)
      2. Brute Force: Damage output +250%, incoming damage +50% (increased damage and damage received with diminishing returns)
      3. Cursed Lottery: +100,000 crystals on pickup, reduces max health to 1% of max health at pickup. This perk seems to prevent increasing your health using the 50/50 health totem. After taking this perk, despite hearing 8 success chimes from the totem, HP only increased by 1% of current max health (unclear stacking, no apparent reason to try multiple stacks)
      4. High Roller: 67% chance for 1 additional chest to spawn, 33% chance for no chests to spawn. DO NOT TAKE MORE THAN ONCE. At level 2, the odds are 50/50 for +2 chests. After a random totem that stacked this perk, there was a 6% chance to spawn numerous chests and a 94% chance to spawn none (additional chests, increased success and fail chances, diminishing returns on chance changes)
      5. Juggernaut: +50% of your max health on pickup, +15% more enemies spawn (increased HP and spawn with diminishing returns)
      6. Rising Star: 100% more crystals drop when eliminating enemies, but 20% more enemies spawn (increased drop and spawn)
      7. Slippery Slope: Gain 2,500 crystals at the start of each island and lose 25% of your current HP (additional crystals, increased HP loss with diminishing returns)
      8. Up The Ante: Damage increased by 200%, enemy spawn number increased by 15% (increased damage and spawn)
      9. Workaholic: +100% more crystals on kill, -20% max HP on pickup (increased crystals, reduced max HP with diminishing returns)

Turret Perks

There are various turret perks available, along with a turret damage modifier perk. They all scale linearly. Taking them seems viable primarily during the melee challenge. Damage is listed for some; this section will be updated as more information is gathered during future runs. No fire rate or stack application is mentioned in-game for the turrets. Acquiring additional turret mods only increases their quantity. The +50% damage mod for turrets must be taken to enhance their damage.

Rare (Turret Perks)
Enhanced Turrets: +50 damage for all turrets (increased damage)
Epic (Turret Perks)
Sentry: 300 DPS
Sniper: 495 DPS
Legendary (Turret Perks)
Fire: 75 DPS
Poison: Deals 99 DPS

MODS

There are currently 4 types of mods in the game:

    1. Grenade Mods
    2. Rare Weapon Mods
    3. Epic Weapon Mods
    4. Legendary Weapon Mods

Grenade Mods

Rare (Grenade Mods):

    1. Big Grenade: Grenades are 33% larger (projectile, not the AOE), deal 33% more damage, and travel 12% slower (increased size, damage, and slowness with diminishing reduction)
    2. Bigger Boom: Grenades have a 50% larger explosion radius (increased radius)
    3. Chaotic Grenade: Grenades randomly switch travel patterns between zigzag, snake, and spiral, with a +25% damage increase (increased damage)
    4. Crit Grenade: Grenades have an increased crit chance, with level 21 at 99% (increased chance with diminishing returns)
    5. Snake Grenade: Grenades travel horizontally left and right, unaffected by gravity, with a +25% damage increase (increased damage)
    6. Spiral Grenade: Grenades travel in a clockwise spiral, unaffected by gravity, with a +25% damage increase (increased damage)

Epic (Grenade Mods):

    1. Aura Grenade: Grants an aura to the grenade that deals damage while traveling and creates a static AOE damage field upon detonation, dealing 825 DPS (increased DPS)
    2. Bubble Blast: Grenades spawn 3 bubbles that move around the detonation site and persist for a short time, dealing 1000 DPS with a 3-second cooldown (increased DPS)
    3. Dagger Blast: Grenades spawn 8 or 10 (hard to count) rapidly moving daggers (bounce off obstacles) that each deal 1875 DPS, with a 3-second cooldown (increased damage)
    4. Damage Grenade: Grenade damage increased by 75% (increased damage)
    5. Firework Explosion: Grenades spawn a sphere of radiating projectiles that deal 500 damage on contact, with an 8-second cooldown (increased damage)
    6. Layered Grenade: X% chance for grenades to detonate twice (caps at 100% at level 24) (increased chance with diminishing returns)
    7. Spark Explosion: Grenades have an electric elemental AOE (does not move) upon detonation, dealing 750 DPS elemental damage while it persists, with a 3-second cooldown (increased DPS)
    8. Thorn Explosion: Grenades spawn homing thorns that stick to enemies, dealing 500 DPS, with a 12-second cooldown (increased damage)
    9. Triple Grenade: +25% chance to throw 3 grenades at once (increased chance with diminishing returns)

Legendary (Grenade Mods):

    1. Black Hole: Grenades generate a black hole with a 25% larger AOE than the detonation, pulling enemies in and persisting for 5 seconds (increased radius)
    2. Bomb Explosion: Grenades explode into a cluster of bombs (roughly increasing AOE to 10 crabs), with each bomb dealing 500 damage (increased damage)
    3. Clone Explosion: Generates another grenade upon detonation at the same point (additional grenade detonation)
    4. Crystal Barrage: Wide AOE with infinite vertical range, projectiles rain down for 6 seconds, dealing 6000 damage over that time (increased damage)
    5. Energy Ring: Spawns a friendly energy ring that deals 25 damage per hit, with an 8-second cooldown (increased damage)
    6. Fire Explosion: Grenades create a sphere of fire AOE 10 crabs wide, applying 600 stacks of fire over 6 seconds, with a 10-second cooldown (increased stacks)
    7. Homing Grenade: Causes grenades to home toward the nearest enemy, with a 50% increase in travel speed (increased speed with diminishing returns, capping at 100% at level 10 or earlier)
    8. Ice Explosion: Grenades create a sphere of Ice AOE 8 crabs wide, applying 500 stacks of ice over 5 seconds, with a 12-second cooldown (increased stacks)
    9. Lightning Explosion: Grenades create a sphere of shock AOE 10 crabs wide, applying 600 stacks of shock over 6 seconds, with an 8-second cooldown (increased stacks)
    10. Poison Explosion: Grenades create a sphere of poison AOE 10 crabs wide, applying 480 stacks of poison over 6 seconds, with a 6-second cooldown (increased stacks)
    11. Spinning Blade: Grenades spawn several saw blades that deal 1000 DPS and travel from the center (increased damage)
    12. Spore Explosion: Grenades grow explosive mushrooms that detonate when taking damage; mushrooms deal 750 damage and apply 30 stacks of poison in AOE, with a 12-second cooldown (increased damage and stacks)
    13. Spike Strike: Spawns an 8 crab-wide spike zone that deals 2000 damage, with a 6-second cooldown (increased damage)

Rare Weapon Mods

    1. Accelerating Shot: Shots start VERY slow and increase to normal speed, with a 100% damage increase (increased damage)
    2. Aerial Shot: 50% increased damage while airborne (increased damage)
    3. Big Shot: 50% increased size and damage, with a 12% (approximately) reduced projectile speed (increased size, damage, and travel speed reduction – diminishes slightly with each level)
    4. Big Mag: 75% increase in CURRENT magazine size, cumulative modifier (increased percentage)
    5. Blind Fire: 50% increased damage and spread (increased damage and spread)
    6. Bouncing Shot: 50% increased damage AFTER each bounce (increased damage)
    7. Clip Shot: Damage increased by 1 for each remaining round, capped at 25 (increased cap)
    8. Critical Chain: Crit chance increased by 33% for 5 seconds after landing a crit, with a 12-second cooldown (increased chance – diminishing returns)
    9. Fire Shot: Add 100 stacks of fire with a 1-second cooldown (increased stacks)
    10. Fast Shot: Projectile speed increased by 25%, projectile weight reduced by 25% (increased speed and weight reduction)
    11. Glue Shot: Projectiles stick to enemies and deal damage after a few ticks (less than a quarter of a second), with a 75% damage increase (increased damage)
    12. Grip Tape: Spread and Recoil reduced by 25% (increased reduction)
    13. Health Shot: Heal 1 HP when dealing damage, with a 1-second cooldown (increased 1 HP)
    14. Heavy Hitter: 100% increased damage and a 20% reduced fire rate (increased damage and fire rate reduction – diminishing returns on reduction)
    15. Heavy Shot: 50% increased damage and 15% increased weight, causing projectile drop on weapons that would otherwise experience no drop (increased damage and weight – diminishing increase)
    16. High Caliber: 75% increased damage and a 25% reduced clip size at the time of pick up (increased damage and ammo reduction – with diminishing return on reduction)
    17. Hot Shot: 20% increased crit chance and 25% increased incoming damage (increased crit and additional damage – with diminishing return on incoming damage)
    18. Ice Shot: Applies 50 stacks of ice on hit, with a 6-second cooldown (increased stacks)
    19. Knockback Shot: Increases weapon knockback by 100% (increased knockback)
    20. Light Shot: 25% increased fire rate and a 15% reduced damage (increased rate – unknown if the reduction stacks)
    21. Lightning Shot: Apply 200 stacks of shock, with a 4-second cooldown (increased stacks)
    22. Money Shot: Gain 1 crystal when damaging enemies, with no cooldown (increased 1 crystal per instance of damage)
    23. Random Shot: Apply 100 stacks of a random debuff (poison, fire, ice, shock) with a 1-second cooldown (increased stack)
    24. Recoil Shot: 33% increased damage and 200% increased recoil (increased damage and recoil – diminishing return on recoil)
    25. Reload Arc: Reloading fires 7 projectiles in a horizontal fan arc in the direction the player is facing. Each projectile deals 500 damage with a 5-second cooldown (increased damage)
    26. Precision: Damage increases by 1 for each hit landed in a row, capped at 50 (increased cap)
    27. Poison Shot: Apply 100 stacks of poison with a 2-second cooldown (increased stacks)
    28. Power Punch: Increase crit hit damage by 25% (increased percentage)
    29. Sharp Shooter: Increase Crit hit chance by 9% (approximately) (increased percentage with diminishing returns)
    30. Sharp Shot: Shots deal an additional 45 damage (NOT a base damage increase)

Epic Weapon Mods

    1. Arc Shot: 15% chance for a shot to fire as a horizontal arc (increased chance – diminishing returns)
    2. Arcane Blast: Fires 3 star-shaped projectiles in a narrow horizontal cone, with each star dealing 3750 DPS and a 6-second cooldown (increased DPS)
    3. Aura Shot: Projectiles have an AOE about a crab wide, dealing 625 DPS (increased DPS)
    4. Bubble Shot: Spawns a bubble on hit, which persists for about 1.5-2 seconds, dealing 1000 damage in an AOE about 3 crabs wide with a 3-second cooldown (increased damage)
    5. Critical Link: Crits spawn 5 homing projectiles of the type your weapon fires, dealing 250% base weapon damage, with a 1-second cooldown (increased damage)
    6. Dagger Arc: Fires 7 projectiles in a horizontal arc that bounce on contact, with each dagger dealing 1875 DPS and a 5-second cooldown (increased damage)
    7. Fireworks Shot: Spawns 3 colorful balls that travel forward in semi-random directions, exploding on contact with the AOE of a grenade for 800 damage each. Probably the coolest extra projectile effect (increased damage)
    8. Juiced: Damage, fire rate, and reload speed increased by 20% (increased 20%)
    9. Mega Crit: 24% chance for crits to deal 3X crit damage (increased percentage – diminishing returns)
    10. Piercing Shot: Projectiles pierce 1 enemy (increased 1 enemy pierce)
    11. Scatter Shot: 25% chance for shots to scatter into smaller shots on impact (deals the same damage) (increased percentage – diminishing returns)
    12. Spark Shot: Sparks (3-6, approximately) spawn on projectile point of contact, dealing 625 DPS, with a 4-second cooldown (increased DPS)
    13. Split Shot: 25% chance for shots to split into smaller shots while in travel (deals the same damage) (increased percentage – diminishing returns)
    14. Square Shot: 15% chance for your shot to take the formation of a square of 9 projectiles, will spawn additional projectiles if only 1 is fired from your weapon (increased percentage – diminishing returns)
    15. Supercharged: 25% increased fire rate (increased 25%)
    16. Targeting Shot: 25% chance for shots to auto-target an enemy after impact (increased percentage – diminishing returns)
    17. Thorn Shot: Fires a thorn that homes on the nearest enemy (rocket speed), dealing 500 damage over 1 second with a 4-second cooldown (increased damage)
    18. Triple Shot: 15% chance for your shot to group all projectiles into 3 horizontal groups in a narrow fan, will spawn additional projectiles if only 1 is fired from your weapon (increased percentage – diminishing returns)

Legendary Weapon Mods

    1. Bomb Shot: On hit, spawns a cluster of bombs that deal 500 damage each with a 4-second cooldown (increased damage)
    2. Critical Blades: Crit hits spawn homing blades that deal 500 damage each with a 5-second cooldown (increased damage)
    3. Double Tap: 50% chance for projectiles to deal damage twice (increased chance, diminishing returns)
    4. Fireball Shot: Fires a few fireballs with your shot, each ball deals 400 damage and applies 300 stacks of fire with a 6-second cooldown (increased damage)
    5. Firepower: Adds 1 shot per round fired with increased spread, effectively doubling your ammo capacity and fire rate (increased amount)
    6. Fire Storm: Shots create a wide AOE, roughly 8-10 crabs wide, dealing 1000 damage and applying 400 stacks of fire over 5 seconds with a 16-second cooldown (increased damage and stacks)
    7. Homing Shot: 25% chance for EACH projectile in a shot to auto-target the nearest enemy, can hit enemies out of line of sight or behind the player (increased percentage, diminishing returns)
    8. Ice Storm: Shots create a wide AOE, roughly 8-10 crabs wide, dealing 4000 damage and applying 128 stacks of ice over 4 seconds with a 20-second cooldown (increased damage and stacks)
    9. Ice Strike: Projectiles cause a massive AOE that deals 2000 damage and applies 50 ice stacks with a 20-second cooldown (increased damage and stacks)
    10. Lightning Strike: Projectiles cause a massive AOE that deals 1500 damage and applies 500 shock stacks with a 10-second cooldown (increased damage and stacks)
    11. Lightning Storm: Creates an AOE at impact that deals 2000 damage and applies 2000 stacks of shock over 2 seconds with a 12-second cooldown (increased damage and stacks)
    12. Poison Storm: Shots create a wide AOE, roughly 8-10 crabs wide, dealing 4000 damage and applying 160 stacks of poison over 4 seconds with a 15-second cooldown (increased damage and stacks)
    13. Proximity Barrage: On hit, spawns several homing missiles that deal 500 damage with a 5-second cooldown (increased damage)
    14. Sharpened Axe: Spawns 3, 4 crab-wide saw blades that start stacked and slowly fan out, each deals 2500 DPS and moves slowly, despawning in about the length of the shop or on contact with an obstacle, with a 10-second cooldown (increased damage)
    15. Splash Damage: Projectiles deal 250 damage to nearby enemies (increased damage)
    16. Spore Shot: Shots spawn mushrooms from enemies that detonate when damaged, dealing 750 damage and applying 30 stacks of poison with a 6-second cooldown (increased damage and stacks)
    17. Triangle Shot: Spawns a tight cluster of projectiles that move slower than the rocket launcher, each projectile deals 2500 damage and explodes on contact with an 8-second cooldown (increased damage)
    18. X Shot: 25% chance for your weapon’s shot to form a tight X formation, on weapons with 1 projectile, 4 additional projectiles will be spawned; excellent for focusing the fire of the crossbow (increased percentage, diminishing returns)

Updates

Weapon Mods (April 16th 2023)

As of a recent game update, elemental weapon mods in Crab Champions are now chance based instead of cooldown based. This was a widely requested feature and with time many other mods will be moved from cooldown to chance allowing for even more insane build scaling!

According to the game’s developer, the idea is that it’s boring for a powerful weapon to fire only once every 5 seconds and it’s a lot of fun for a weaker weapon to fire potentially multiple times a second (scaling nicely with fire rate and chance build options).

In order for this to be balanced and considering that a 20% chance to burn enemies would be constantly applied from the minigun (due to the fast fire rate) and would barely be applied at all from the sniper (due to the slow fire rate), the base trigger chance for the certain perks will change depending on the weapon used (with fast firing weapons having a lower base chance and slow firing weapons having a higher base chance). The following mods are affected by the latest update:

      • Ice Shot
      • Fire Shot
      • Poison Shot
      • Lightning Shot
      • Random Shot
      • Ultra Shot
      • Time Bolt
      • Triple Shot
      • Arc Shot
      • X Shot
      • Square Shot
      • Mega Crit
      • Split Shot
      • Scatter Shot
      • Targeting Shot
      • Homing Shot

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