how to win more gun fights and more games in Boundary Space FPS

Boundary is an Early Access Space First Person Shooter that seems to pack a lot of punch with regards to all measurable aspects of redefining the FPS genre, be it Game Pace in Zero G, Weapon Classes & Customization, Maps & Combat Environments or the Diversified Games Modes & Team Tactics.

However, those new to the game, find this spacey floaty high-action FPS hard to master, especially if you’re coming from more a more traditional land-based FPS. So if you’re newly starting out with Boundary and are wondering what you need to do in order to win more gun fights and more games then here 3 pro-tips to instantly improve your chances of winning.

Utilize your mark (Z) and lock (aiming) effectively as the primary method to identify the enemy. Ensure that information is shared among teams, as any enemy that you detect will be displayed on your teammates’ minimap. Similarly, any foes that are spotted by your teammates will be indicated on your own minimap.

Locking and Marking:

When using the scope to aim at an enemy for a certain period, they will be locked, indicated by a red threat filter on your minimap, along with their bearing relative to your equator. This information will also be displayed to allies on their minimap and vision, but there may be a slight delay.

However, it’s essential to note that your muzzle must be pointing at the target to lock on, but also blindly pointing the muzzle at distant targets may compromise your ability to react quickly to short-range threats.

When the target is too far away, it’s recommended to use instant markers to indicate distant threats to your teammates, unless you’re sure of absolute safety in your surroundings. Marking is also useful in coordinating with your team, allowing you to quickly indicate areas that require vigilance or prioritize targets when facing multiple foes to optimize your firepower delivery and quickly eliminate multiple targets.

(Note: The locked unit’s position will change in real-time, while the mark will remain fixed in the location you marked and will not move with the enemy.)

Locking and Marking Mechanism in Boundary FPS

Approaching Enemies:

When the “enemy approaching” alarm sounds, it indicates that you haven’t been detected yet. However, you must quickly assess your environment and be prepared to shoot at any moment.

Point your muzzle towards potential enemy positions, such as a nearby bunker or behind a solar panel. Keep an eye out for the gas emitted from their jetpack just before they appear, and react quickly to aim and shoot.

If the “locked” warning appears, quickly approach an obstacle, and scan left and right to avoid incoming fire as much as possible. If no attack occurs, the enemy may be on the other side of the obstacle.

Use the information gathered before being locked to assess the situation. Eliminate any enemies in front of you quickly. With practice, you can easily determine their position, unless they split into two groups. However, being locked usually means either you get them, or they get you.

Approaching Enemies in Boundary FPS

Incoming Bullet Trajectory:

You can judge the enemy’s position based on the incoming bullet trajectory. As long as the bullet isn’t aimed at you, you have time to react. You can also determine the type of weapon the opponent is using based on the trajectory.

For example, a sniper rifle’s trajectory is monotonous, with a long tail flame that looks like a white chalk line from a distance. Rapid-fire weapons have a diverging beam of light, while shotgun bullets spread out like fireworks.

By judging the duration of the bullet, rapid-fire and shotgun weapons can determine if the enemy has emptied the magazine or is about to reload. If you are close enough or quick enough, this is an opportune time to attack or retreat quickly.

Judging by incoming bullet trajectory in boundary

All credits go to the original post by BYS here.

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